It is also beautifully counterpointed with some hauntingly relaxing acoustic music during a number of cutscenes too. This in-game music is, in a word, terrifying. When giant mosquitos are nearby, the music will include buzzing etc.). As I mentioned earlier, the game will play a different piece of disturbing music depending on which monsters happen to be nearby ( eg: when zombie dogs are nearby, the music will include howling. So, this game has at least a slight amount of replay value.įinally, I should probably mention the game’s amazing soundtrack. Plus, you can also unlock an extra options menu that allows you to do things like change the blood colour, give yourself extra ammo etc. Surprisingly though, some of the codes from the PS2 version ( eg: the OPS2 magazine T-shirt code etc.) don’t seem to work in the PC version. In addition to this, completing the game also unlocks an option to enter codes that allow you to unlock an array of alternate costumes – some of these codes can be found in-game, but there are also lists on the internet. Ha! I don’t need YOU any more, save point! You’re nothing more than a source of mood lighting now!Īnother cool feature of this game is that, after you complete it, an “Extra New Game” mode is unlocked ( which, depending on how well you play the game, can include extra weapons). So, expect to flee in terror more often than you draw your gun. Since Heather isn’t a soldier or an action hero, the combat in the game reflects this fact by deliberately being slightly clunky and imprecise. Not only does the game carefully ration the amount of ammunition it gives you, but even the game’s array of melee weapons aren’t that powerful ( and you’ll probably end up getting hurt if you use them). But, more than this, at least a couple of the monsters in the game also have a somewhat phallic appearance – which adds an extra level of disturbing symbolism to the game.Īnother thing that makes the monsters scarier is that you can’t fight them all. Many of the monster designs revolve around the theme of disease – such as undead nurses, mosquito-like creatures, bandage-covered zombie dogs, giant tumour monsters etc. A lot of this has to do with the symbolism inherent in the monster design. The game’s monsters are all suitably disturbing too. So, there’s a lot of suspenseful running and/or nervously waiting for monsters to appear. Still, after a bit of searching, she finds a shop that is still open. So, she goes through it – only to notice that the centre is completely deserted and slightly gloomier than usual. Luckily, a backdoor to the shopping centre is still open. But, since it is getting late, she calls her father and begins to walk home – when she is startled by a rather dishevelled and dodgy-looking man who wants to talk to her.Īfter running away and hiding in the bathroom, she climbs through a window into a nearby alleyway and prepares to go home – only to discover that the alleyway has been blocked! Waking up in a cafe in her local shopping centre, Heather is relieved to discover that it was nothing more than a nightmare. As she tries to escape the fairground by climbing a rollercoaster track, she is promptly run over by a carriage. Although it can theoretically be played on it’s own, it is a direct sequel to the first “Silent Hill” game and the game’s story will make more sense if you’ve played that game.Īnyway, “Silent Hill 3” begins with a teenage girl called Heather finding herself trapped inside a rusty old fairground filled with nightmarish monsters. “Silent Hill 3” is a survival horror game from 2003. Even the game itself warns you about this!
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